SabreWing Productions

Portfolio of Joeri Roels

A video will be available soon


An OpenGL/GLSL shader I wrote in my spare time, which is also used in a project I worked on for a company using java. The shader provides basic functionalities like fresnel, reflections, textures, etc.


The C++ code also uses a modified version of this shader (HLSL) in a DirectX and PhysX environment.

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